Its not all doom and gloom for this archetype though, as it can still play quite well when your card quality is high enough
Considering it only costs one mana, you can essentially play it on turn two, then drop your land for an instant payoff, and then grow from there
With an ability that rewards you for drawing cards while hes exerted, if youre good enough at drawing cards (and many cards in Into the Inklands let you draw extra cards), you could scale a lot of lore really quickly
If you are actually going to the effort of hard casting a seven drop you don't just want good value you want something that ends games
Its time for a parade
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